If your looking for monsters in modern horror well then you've likely noticed that zombies are all the rage (ok even 4SJ would have choked on that pun). Zombies are really the predominant monster in modern horror although I would recon Vampires are still a close second. Damn good thing that can I enjoy a good (or often a bad) living dead film as a lot of other modern sub genres really do nothing for me.
So amid the commercial outpouring of Zombie fare I landed myself a copy of the video game "House of the Dead: Overkill" for the Wii. Let it be known I'm not a gamer and own and play very few titles so this isn't a review for that crowd, rather one coming from a horror film fan who happens to own a Wii.
The visual appearance of the game is satisfactory, although admidetly less refined than games on other console systems, but compared to the Wii's usual 8 bit looking 3D stick people the game looks fantastic for the platform. Appearance of a zombie game is pretty damned important in my books.
The game play is a bit primative. The game simply walks you through the story and offers little more than a carnival style point and shoot. Hell we saw that with the original Nintendo Entertainment System and liht gun og the '80s, and other more primative systems have offered more indepth zombie games such as Resident Evil and even the Nintend DS title Touch the Dead is more interactive. So I'm not sure the gamers out there will be lining up for this one (on the upside if it should likley be hitting previously enjoyed shevlves not long from now for those who may be looking to buy it) . But alas the NES lightgun is long dead and hasn't been revived by anyother system, meaning first person shooter games are at best with te didgital representaion of a gun barel being controled by a pair of joysticks. The hands on gun-in-hand aspect of the Wiireally brngs the enjoyment level of thsi game up a knotch and is a welcomed addition to the first person shooter games.
As a Movie fan there are some aspects that make the game well worth my financial investment. Although the game is rather linear and the system has other titles that are more interactive first-person-shooters I'm not holding that against the game, after all I bought this for one reason and one reason alone, blowing away the hordes of living dead, and that it delivers in spades. Second is the Grind House theme. The whole game is done up like a nasty 70's grind house feature with all that implies (well ok, not ALL that implies as the game lacks the nudity.)
Light entertainment, virtual gore and a bazillion brain munching living corpse to scag and a toy gun, what more could one want?