Greetings and condolences once again to my readers in the land of the living. If you have been following my H1N1 zombie outbreak watch and have started preparing, this post is for you. Due to the current popularity of the topic of zombie planning, I have again returned to expand on my earlier public service announcement with A Further Guide to Zombie Planning, Although I promised a Firearms part 3, I have decided to leave that a bit longer, this time taking a closer and more in depth look at selecting melee or hand-to-hand combat weapons.
Selecting your weapons.
Before selecting any weapon, the first thing that must be determined is what classification of zombie will you be encountering. In the event you are encountering pseudo, or non-zombies where the afflicted is simply a mortal exhibiting zombie like behavior, disposing of them is as simple as disposing of any mortal human cranked up on meth, as they will not be distracted by pain of injury. Naturally a zombie that cannot be destroyed because of mystical origin or any other reason, and thus cannot be destroyed by conventional weaponry, discussion of weapons would thus bee moot. For the purposes of this discussion we will assume the zombies are of Modern of typical contemporary nature that can only be destroyed by destroying the brain or severing the head.
As this is the first I have written of this, I make mention of it here, as it is pertinent to the destruction of a zombie, but as I further progress in the completion of Macabre’s Guide to Zombie Planning I will re-edit at some point in the future. Really it is imperative that anyone looking to survive a zombie outbreak fully understands the mechanisms of destroying a typical zombie. Naturally the destruction of the brain is self-explanatory. The less gray matter left intact the greater the likelihood of destroying the zombie. But the details of decapitation are not nearly as straight forward. What it is about removing a zombie’s head that destroys it? As removal of any of the other bodily organs including severing the spinal column does nothing other than perhaps reduce mobility? Effective decapitation really is an extension of the former method of destroying the brain. More specifically it is the separation of the brain from the brainstem, or the destruction of said brainstem that bears results. This may simply sound like semantics, but the intricacies of such are quite important. If a zombie is decapitated below the brainstem the head will remain animated and dangerous, and by the same means if a decapitating blow is delivered to the base of the skull complete decapitation is not necessary. This is important to realize as the human neck is very muscular and is not easily severed. Even with the sharpest of edged weapons multiple blows are usually required to fully decapitate a human body, but partial decapitation near the base of the skull is quite possible with one blow.
Melee Weapons:
While a firearms or even multiple firearms should be your first choice as a defensive weapon, (providing you are capable of using them to their potential) it would be foolishness to not include some more basic primitive weapons in your arsenal in the event you must defend yourself without a gun. The reasons for this could be quite numerous, and as this whole planning guide is about being prepared, one must also be prepared for the contingency that you may find yourself without a usable firearm. Much like with firearms, the individual choices are practically limitless, but there are some common traits of certain types that can be examined and considered more closely.
General weapon types
Archery equipment: Lets get this out of the way right from the beginning. Unless you are previously skilled with the use of these weapons they are NOT worth your effort. Although they may present some benefits in being a relatively silent ranged weapon they are not easy to use with the accuracy that would be required to consistently take out a zombie with a well-placed head shot. As a hunting tool, their purpose is not to cause trauma or significant damage but to lacerate vital organs causing death through exsanguination (blood loss) that is obviously not going to affect a zombie. Additionally they are typically long and awkward, usually have very limited amount of ammunition and a very slow reload rate. I say this to you being experienced with archery equipment myself.
While they may be useful as a tool to deliver a form of incendiary over a long distance or into a building, they are not a good choice for a type of weapon. Even crossbows, although they than can be equipped with optical sights and fire much the same as a rifle are too flawed. Firstly a suitably powered crossbow is no more silent than a .22 rifle, possesses only a fraction of the effective range, and lacks the reload rate of even a single shot rifle. Hand crossbows are not a suitable consideration in that they are again relatively inaccurate, are lacking in power, and possess an abysmal range at which you will be lucky to get that one shot off.
Blowguns: Another type of ancient weapons that will prove quite useless against the undead. Don’t even consider these even in the direst of circumstances.
Ancient and Historic Weapons: Now we’re getting down to the meat and potatoes of hand-to-hand weapons, but we’re not quite there yet. Like archery equipment, many ancient weapons require specific training to be properly effective in combat. If you are so trained in their usage you will likely already have a selection of weapons at your disposal. If you are not, acquiring them is going to be difficult short of raiding a museum. Most ancient and historic weapons available are reproductions intended primarily for display purposes only and will not perform in combat as well as a proper weapon would. Most effective historic weapons realistically are reproductions designed and build for the purpose of use, and training by clubs and associations, and you can likely bet that when the time comes they will not be gracious in sharing them with you. Some suitable choices of Ancient and historic weapons however will be discussed a bit later in this topic.
Improvised Weapons: These are going to be among your best choice of hand-to-hand combat weapon come Z Day. Like the ninja, selecting and crafting practical every day implements to be used as weapons is an option that should not be overlooked. Many products available off the rack at your local hardware store require no modification whatsoever to become a lethal weapon. And to their advantage, unlike “fantasy swords” and replicas, they are for the most part designed to be used and abused. Additionally in a post apocalyptic world having the weapon perform as a tool for the purposes it was intended will become invaluable while scavenging and for building and removing blockades and barricades, giving them an edge over many similar historic weapons.
Power tools however are poor choice in improvised weapons for anything beyond a very localized primary outbreak. They are limited to their energy source, be that electrical battery or gasoline motor and tend to be rather noisy which may draw other zombies to your location. In addition they tend to be bulky and heavy using energy better saved for carrying other more valuable equipment and supplies, or simply conserving that energy for later, as exhaustion in battle is equally bad as running out of ammunition. Another significant drawback of motorized rotary weapons, such as chainsaws, lawn edgers, and gas mowers will likely result in infectious splatter that, while looking really cool, presents a considerable health threat to everyone in your party.
Basic primitive weapon types:
Edged Weapons: Edged weapons are traditionally for cutting or slashing. While for the most part their use is intended to be directed towards the torso and vital organs of an opponent, that can still be somewhat effective when used on the living dead. Unless one is utilizing a particularly sharp blade with significant force, decapitation with one blow is unlikely. A decapitating blow aimed to the back of the head if possible will increase your chances for killing with a single blow. If this is not possible it is best to attempt to direct your blow to the side of the skull, hopefully penetrating far enough to damage the brain.
Pointed Weapons: Pointed weapons are designed for piercing blows to the opponent. Like edged weapons they’re traditionally intended to target the torso, however they can still be somewhat effective when directed toward the head as a target. The human head is a fairly hard object designed to protect the brain, and is a relatively small target too. The rounded shape also tends to deflect killing blows from the brain, making a fatal piercing blow rather difficult, but not impossible. When using a pointed weapon there are three targets to aim for providing the attacker is coming straight towards you. The first target would be the eye(s). The skull behind the eyes is noticeably thinner than at the forehead thus far easier to penetrate. The Eye socket will also trap the point of the weapon and direct the following thrust right where it counts most without deflection. The second target is the mouth, again trapping the point of the weapon and directing the blow towards the base of the skull. The third target is the head/neck just below the lower jaw. The wielder will have to direct the piercing blow upwards and back, driving the weapon as to penetrate the back of the skull. This will destroy or sever the brain and or brainstem. In some cases, depending on overall weapon design (usually involving a form of spike), a deliberate piercing blow to the cranium will be the most effective.
Blunt Weapons: Blunt weapons traditionally had two purposes; to wear down an opponent and more significantly deliver a fatal crushing blow to the opponent’s cranium. Wearing down a zombie isn’t going to happen, but then again they really don’t defend themselves well anyway. As the head is the best target when attacking a zombie, a weapon that targets that specifically is a prime candidate for consideration. Blunt weapons usually are constructed in one of two designs, fixed to a handle as a club or hammer or attached to a handle in a pendulous fashion. In either case the user simply directs the blow towards the head of the zombie relying on concussive force to break open the skull and destroy the brain.
In Melee weapons part 2 we will look at some examples of melee weapons. We will also in the near future look at what other supplies and equipment we should look to acquire beyond the weapons.
G. Macabre
Tuesday, May 12, 2009
A further guide to Zombie Planning: Melee Weapons, pt.1
Saturday, January 24, 2009
A further guide to zombie Planning: Firearms pt.2
Now we've taken a short trip through the overall types of firearms, we have to get a little deeper if we're going to do this right. So in part two we'll cover a bit on actions and ammunition because there's a lot more to a boom stick than a barrel, a trigger and some magical force that makes things go splat.
The action is the mechanism that places the round in the chamber and by pulling the trigger releases the firing pin, which strikes the primer of cartridge, thus igniting the powder which forces the bullet out the barrel. OK got that, simple enough right. So lets do this in the same format as part one.
Also this is a bit of a generalization, as some makes and models may have features that do not completely coincide with the norms I state here, for example the model 1885 Winchester lever action which is a top loading box magazine rifle which shoots various full caliber center fire rifle cartridges does not fit with every +or- I have listed with lever action rifles.
Long Arms, Carbine rifles and Shotguns: Antique and specialty arms aside there are five basic actions: Bolt, Lever, Pump, Semi-automatic/automatic and Break actions. Now there are variations within each category, but we're talking about zombies here, not instructing a full firearms course and even then that's getting a bit too involved, so lets just stick with those for now.
Bolt Action: This is the simplest type of action there is, a round is placed in the receiver/body of the gun either manually or through the magazine, the bolt containing the firing pin is then closed manually cocking the firearm and pushing the cartridge into the chamber to be fired. The bolt is manually opened extracting the spent casing. Now the important stuff, how does this affect your zombie plan?
+ Simplicity: Fewer moving mechanical parts means less room for error and malfunction. With a horde of zombies within the gates, it is not a good time for a gun to pack it in.
+ Tear Down and Maintenance: Hand in hand with simplicity, bolt actions are very simple to take apart and clean or perform other necessary maintenance. Remember a clean firearm is a working firearm. Lets face it society has collapsed, and it could be a long time to get replacement parts.
+ Single shot capability: In many bolt action rifles ammunition can be manually loaded individually directly into the chamber. This may not seem like a big plus, but say you've used all the rounds loaded into your gun and only have a loose pocket or box of them and there's that next zombie coming at you. Not having to manually load a magazine and then chamber a round may be more significant than you might first think.
+ Accuracy: Largely because of their simplicity and fewest moving parts and locking bolt, bolt action rifles are generally considered the most accurate rifles.
- Full Recoil: With the bolt locked in place the full recoil of the rifle firing is coming back at you. If you've got a lot of zombies to shoot that can become quite tiring after a while. Fatigue will affect your shooting accuracy and more misses means more precious ammo wasted.
- Slower rate of fire: Typically bolt actions rifles will be significantly slower to get that next round chambered. A lower rate of fire means the advancing zombies might get through that door or window and into the room and then things start looking grim. I will point out the obvious exception here is the legendary speed of the Lee Enfield action where, German forces advancing during the early days of WWI thought the British had machine guns because of the rate of fire. Standard training requirements were that a British soldier had to be able to fire off a minimum of 15 aimed shots and hit a 200yd target in one minute. With practice one could easily exceed this.
- Left hand awkward: Only commercial sporting arms are manufactured for left hand use. While I know left handed shooters how have gotten quite proficient with right hand bolts, cycling the action manually with each shot to repel a zombie attack would still be limiting. Not an issue if you're right handed obviously.
Lever Action: The classic cowboy rifle, the Winchester lever action is legendary. The first rifle to be manufactured for today's smokeless powders, the Winchester model 1894, or simply 94 (also practically synonymous with the term 30-30 which was created for this gun)has been in production from 1894 to 2006 and the basic design is still in production from other notable manufacturers.
+ Ease of Operation: With a simple downward flick of the wrists another round is chambered and you're ready to knock down another corpse. By utilizing only one simple motion to eject and re-chamber another round and by utilizing gross motor coordination rather than fine motor skills, these are quite possibly the finest choices of manually operated actions.
+ Great ergonomics: Short, light and magnificently well balanced these guns are a dream to shoulder and shoot. Less time thinking and aiming is good when you turn a corner and find yourself face to face with a half dozen living dead.
+ Rapid rate of fire: By the ease of operation, rapid rate of fire is a given, and the less time between shots means less time for the Zombies to advance.
+ Easy reload: the classic loading trap on the side of the receiver works so well it is simple enough to load ammunition into the tube magazine in complete darkness.
+ Left hand friendly: If you're a lefty these are equally easy to shoot and operate, although they typically load on the right.
+\- Interchangeable ammunition: Many lever action rifles are made to use the same ammunition that you would use in a hand gun, which works great for interchangeability, especially between a rifle and a hand gun! Almost an ideal situation if out in no-man's land (at the expense of range and power of course). However the .30-30 and .45-70 ammunition is almost exclusive to these guns without much cross over with many other firearms.
+\- Recoil: While the lever action rifles do have full recoil which can beat on a person especially if using the grand 'ol .45-70 big bores, the classic .30-30 and pistol rounds are quite reasonable with far less felt recoil than the usual center fire bolt action rifles.
-slow reload: simple or not one round must be pushed in manually one behind the other and this is a time consuming process.
- Not single shot friendly: A round must be inserted into the magazine before it can be properly chambered. Although it is possible to top load into the chamber on some models, you will likely face extraction issues.
- Mechanically Complex: While they have been around for over a century and have a record for reliability, there is still a lot more that can go wrong than in a bolt action. Tear down and reassembly in the field is not much of an option here. Not a rifle you want to drop in the sewer.
- Tactical reloads difficult: While I understand it's not so problematic for pistol caliber leverguns, it's near impossible to "top up" the .30-30 or larger caliber rifles as the next round to feed into the chamber blocks the loading trap, thus the rifle must be completely emptied before it can be reloaded.
- short range: Typically Lever action rifles are carbine length and considered brush guns with an effective range not typically exceeding 150 yards.
Pump Action: Typical for the shotgun, but also available for centre fire rifles.
+ Ease of operation: Again a simple hand/arm movement and your ready for the next zombie.
+ left hand friendly: The mechanics work equally well with either hand. (In fact that is the reason this was my first rifle, as I naturally draw to my left)
+\- reload speed: While some models now use removable magazines, many (especially shotguns) must be loaded in a tube magazine one round at a time which can be time consuming.
- Full recoil: Again the full force of the boom is coming back at you. Be careful here as ammunition that is loaded with extra powder can and will cause failures that a bolt action can absorb.
- Mechanically complex: While not as complex as the lever action, they are likely the most prone to experiencing feed problems. Care and cleaning is also more difficult.
- Loss of accuracy: While some will argue with me here it's pretty much commonly accepted that they are less accurate than bolt or lever action rifles at range. Some of that is in the mechanics of the action, some of that is the exaggerated arm movement required to chamber the next round and get the second shot off quickly unsettles the shooter. But the CLACK-CLACK-BOOM sure looks and feels cool.
Break Action: Major limitations here, but some good points I suppose.
+ Accuracy: Break action single shot rifles are likely the most accurate rifles out there, but are few and far between and I don't think I'd want on as my primary firearm in a zombie holocaust.
+ Simplicity: Really it doesn't get any simpler than this does it. Again care and cleaning is simple.
+Single shot capable: Well this is a no brainer (hmm, interesting pun choice...), but the poor reload rate really kind of negates this advantage.
- Reload rate: Many older break actions require the spent shell or cartridge to be removed manually slowing things up even more.
- Reduced capacity: One or two shots tops is not a good thing no matter how you cut it.
- OK really those two negatives really outweigh the previous positives by a pretty wide margin.
Automatic/semi-automatic: let's face it given the choice this is the one that the majority of gun junkies are going to grab. Whether or not that's a good thing remains to be seen, but the concept has proven itself time and again the world over in every major military conflict since the second world war. I have lumped auto and semi-auto together because they are basically the same concept just a minor variation in function.
+ Ease of operation: Load that clip or magazine, chamber the first round and away she goes until it's time to reload. All you have to do is squeeze the trigger and zombies drop.
+ Reduced recoil: The design of the Automatic/semi firearm utilizes gas pressure and recoil to cycle the firearm and in effect reduces the amount of felt recoil. Making it easier for the shooter to regain his sights on the next target quicker, and at the same time be less punishing on the shooter.
+ Reload speed: All semi/auto firearms are fed with a clip or removable magazine making reloading quick and simple.
+\- Rate of fire: Rate of fire in an automatic rifle is frankly a double edged sword. Spray and pray may work well for living opponents, but against the zombie horde, it's a waste of precious ammunition. While the semi-automatic is an infinitely better choice, and truly maxes out zombie plugging potential with rate of fire, the operator must exercise discipline because it too is almost too damn easy just to let fly with a five round burst wasting ammo and achieving nothing but making you reload all that much sooner.
- Complex design: Again a lot more to go wrong here mechanically and harder to maintain in the field. Semi-automatic rifles require a better cleaning regime to ensure they work properly. That said some designs have an uncanny history of working in the most appalling conditions with a mind boggling record, (can you say Kalashnikov).
- no single shot capability: Not as big down fall here as with other designs because of the quick reload.
- Ammunition related failures: Because this design utilizes the gas pressures of a discharging cartridge to cycle the action, another factor of ammunition tolerances becomes an issue not found in other manually operated actions. While this may not be an issue with plenty of good ammo and reloading supplies available on the market, come Z day that may change. Poor quality or "dirty" ammo will foul the rifle much quicker rendering the rifle useless if gas ports are clogged. Particularly poor quality ammo has been known to cause this to happen within the first dozen rounds fired. A gun that doesn't fire is a club at best, and it's hard to club yourself to death if that's what it comes down to.
Handguns: Again antique and specialty arms aside there are two basic actions, the revolver and the automatic pistol (automatic here does not mean continuous fire, simply auto loading).
Revolvers: Revolvers come in two styles, the single action revolver and the double action revolver. Single actions are quite primitive antique or antique clone guns which require the hammer be cocked manually (simultaneously rotating the cylinder) and the trigger simply releases the hammer. Great for Westerns and cowboy action shooting, but a bit ponderous with the walking dead coming at you at close range. With the double action revolver squeezing the trigger performs both actions in order.
+ Simplicity: Again fewer parts mean potentially fewer problems. Also cleaning and maintenance is simple.
- Slow reload rate: While some makes had design components that made reloading quicker and easier, it is still a relatively slow process, and when zombies are within handgun range, every second counts.
- low capacity: While 8 round revolvers aren't uncommon, most anything in a calibre most suitable such as the .45 are going to be the classic six shooter. And reloading often with a slow reload rate, well lets just say you should remember to count how many shots you've fired, because you'll likely be wanting to save one for yourself.
Automatic pistols: Not new technology, the automatic pistol was widely in uses as early as 1911 and operates much the same as the self loading rifles. Again available in single and double action. Single action automatics, like the self loading rifles, load, cock and blast away until empty. The double action automatic simply eliminates the requirement to initially cock the weapon.
+ Rate of fire: Although the Double action automatic has a slight advantage it is really rather negligible, as going int a dangerous situation one would likely have the weapon cocked and ready to fore anyway. With either style getting that second shot off in a hurry is of major importance at this close range.
+ Large magazine capacity: An automatic pistol with a 9-15 round magazine is the norm, and the more shots in the gun means a better chance of getting out of there unscathed.
+ Quick reload rate. Automatic pistols are quickest of all firearms to reload. This is a huge plus.
- Complex design: More maintenance is required to keep them working properly and cleaning is more labour intensive. But with smaller pistol rounds the good news is they're less likely to be as dramatically affected by dirty ammo than a rifle.
Quickly on ammunition, as really there a a whole multitude of ammunition choices available. The bigger is not always better. I mean come on you're taking out rotting corpses not Wildebeast. A well placed .22 will likely do the trick, but it's best if you give yourself a bit of wiggle room, utterly destroying the Zombies brain is a better plan than simply putting a hole through it, so select calibers that will do that whenever possible. Hand guns I would recommend no smaller than .38 or a 9mm if you cannot handle the recoil and your accuracy suffers, but a .40 or .45 would be more effective if you can shoot it well. For rifle rounds I would recommend anything that is legal for big game hunting (specifically deer or other thin skinned game). .30cal is a great choice as there are more .30cal variations available than any other, which means lots of available reloading supplies regardless of what specific round you choose.
Some military rounds are better choices than others. The NATO 7.62X51 round is great if you have access to active military supplies, but there's not much of it on the civilian surplus market anymore. The British .303 has effectively gone extinct as far as surplus ammunition goes (and that which is out there is crap to my understanding), but is readily available as a commercial sporting round. Russian 7.62x31 surplus on the other hand is quite plentiful and inexpensive if you're stocking up. But keep in mind it will all but impossible to find while scavenging as commercial hunting ammunition.
Shotguns are popular Zombie busting fare, but as I had mentioned previously shot size is far more than gauge. Stick with buck shot of at least #4 and avoid small game loads as they will do nothing to stop all but the mushiest brain muncher.
Friday, January 23, 2009
A further guide to zombie Planning: Firearms pt.1
In light of the other day's inaugural events in Washington, and with no less than four years of Barack Obama as the US President perhaps it's a good time to more deeply assess you Zombie Plan. What does Obama have to do with this? Well for the sake of this post, not much at all aside from being a lock on getting more web crawler hits. Later on however I look forward to addressing the question of "How does Barack Obama as US President effect my Zombie plan" more earnestly.
Thanks Shane, for stopping by the banks to discuss Zombie planing the other day. Shane brings up some good thoughts on assembling your most important line of defense, your firearms. (Check out his comments on the Public Service Announcement). In my earlier post I stated my choice of firearm and briefly addressed some of it's merits. In this post lets take a closer look at firearm selection: some of the considerations you should keep in mind when selecting a firearm and some of the choices of firearms available to you. 
Considerations in firearm selection:
A firearm is practically indispensable in assuring your survival during a Zombie breakout. Any firearm is better than none, some however have specific features that make them more or less suitable than others. Lets start off with four main classifications of Firearms, Long arms (rifles), Carbines (short rifles), Shotguns, and Handguns. Ideally one should consider at least one of each of these as each addresses a specific situation you may encounter more effectively than another.
Long Arms: In my opinion the most indispensable category of firearm, and are your primary means of defense when engagement is inevitable. Here are the positives and negatives of this type of arm.
+ Power: Center fire rifles are, for the most part, designed to drop large game animals (and in military arms, humans). The kinetic energy stored in a 180 grain projectile traveling at speeds often in excess of 2500 ft. per second is huge and will easily obliterate any zombie melon that gets in it's path, even if just partially.
+ Accuracy: Rifles are unquestionably the most accurate of firearms, the ability to dispatch a zombie from more than a football field away should not be understated. We have all seen where one lone zombie becomes attracted to movement or some other stimulus and mindlessly attempts to reach the individual attracting the attention of numerous other zombies. By dispatching that zombie at a much greater distance and ideally before it becomes aware of you will naturally equate to fewer zombies being attracted to your location hopefully avoiding mob type situations.
+ Availability: Hunting and sporting rifles are the most easily acquired class of firearm. Even in countries that require licensing, they are by far the easiest to acquire with the least amount of effort and expense. Naturally finding ammunition for this class of firearm is also quite easy (with some exceptions).
- Size: Naturally a longer firearm is also more difficult to utilize in confined spaces or in close quarters. While they are the best choice for use from an easily defensible position, they are limited in usefulness when forced to leave your primary safe house, for say scavenging activities or find your self in close quarter combat.
- Typically small magazine capacity: Most sporting rifles do not have a magazine capacity beyond 5 or 6 rounds. Even military rifles typically operate in these ranges. The Lee Enfield rifles which had a 10 round magazine are the primary exception, followed by the M1 Garand which held 8 rounds.
-Slow reload rate: Commercial sporting rifles are not manufactured with the idea of fast reloading being a priority and can be quite cumbersome depending on model. Again former military rifles; where they may lose out on accuracy, they are/were manufactured to accommodate more rapid reloading means with stripper clips or removable/replaceable magazines and other systems.
Carbine Rifles: Quite possibly the best all-round choice in firearm. Certainly should be considered a must if wandering or scavenging. Carbine rifles were a military creation for the sole purpose that long arms were a bit unwieldy, and they remain primarily a military arm.
+ Power: Many carbine rifles use the same cartridges as the full calibre long rifles. Some however are manufactured to use special rounds which are somewhere between a pistol round and a rifle round, like the M1 carbine. While in itself a nice gun, the unique cartridge also makes it a dubious choice for scavenging.
+ Size: Notably shorter than the full size rifle, carbines are far better suited for use in more restricted confines. Modern Military carbine rifles have practically perfected this union of rifle calibre bullet and close confines maneuverability.
+ Fast Reload rate: Being again of military design, they are made to be reloaded in a hurry. An indispensable feature in any firearm.
+/- Magazine Capacity: Military models if you can get your hands on one are the best choice as they carry the most number of round of ammunition. Civilian models however (which most of us only have access too) seldom have magazine capacities (especially here in Canada) of more than 5 rounds, thus making multiple magazines a necessity.
+/- Accuracy: While reasonably accurate at moderate ranges, and far surpassing hand guns, they are by no means as accurate as full size rifles at range. Generally carbines which utilize full calibre ammunition tend to suffer more in accuracy.
- Availability: Naturally being a military arm, even though civilian models are available on the market, they are not nearly as available as full size sporting rifles, and due to their reduced size and design may face further restrictions in some regions. As well availability of ammunition will be considerably more reduced than for many models of long rifle.
Shotguns: The most highly over rated Zombie fighting tool I can think of. While some features of a shotgun may seem appealing and they've been used widely in Film and Television, they're really not on par with the other firearms. Now as I have said before any firearm is better than none, so by all means keep one in your locker if you already have one, but specifically acquiring for your zombie plan is money better spent elsewhere. Shotguns are best for repelling looters and living invaders, temporarily anyway, as a dead looter will be trying to gnaw on your leg in an hour.
+/- Less Accuracy required: The whole intent of a shotgun is to spread projectiles over a wide area to increase the odds of hitting a difficult target. Sounds great just point at the zombie pull the trigger and watch his head blow apart. The negative here is that if you spread your shot too thin none of it's going to do anything. Again with the kinetic energy, even .32" diameter 00 buckshot fired from a shotgun traveling at sub sonic speeds will have only a fraction of the kinetic energy of a centre fire rifle bullet, thus you'd need to compound this effect with as much of the shot impacting the target as possible. There are multiples factors with a shotgun that effect this; Range, Choke and Shot selection being the keys.
+/- Size: Tactical shotguns like Carbine rifles are designed for close quartered combat and matched with an appropriate shot selection could be useful as a last minute line of short range defense. Sporting shotguns on the other hand are really no shorter than long rifles, and "sawing off" a shot gun really make it far less effective that you would think, reducing effective range, increasing the spread dramatically, making the recoil almost uncontrollable and becoming more of a danger to you and your still living companions and than means of protection.
- numerous acceptable shells: Unlike rifles that will accept one size cartridge shotguns can chamber different dimensions of shells. While typically not as catastrophic as loading the wrong ammunition in a rifle (shells of the same gauge come in a variety of lengths) a 20ga shell can drop into the barrel of a 12ga shotgun and become extremely dangerous if a 12ga round is fired off behind it. A shorter shell of appropriate gauge is acceptable, a longer shell will damage the gun. Figuring out which is which in the dark with a zombie horde at the door is not a good situation. I'll touch on this a bit more later too.
- Power: Most ammunition is practically useless. Along with a variety of shell sizes there are numerous different shot sizes (shot is the projectiles in the shell if you didn't get that already), most of which are designed for small game and birds. Only the larger buck shot would have any effectiveness against zombies. Keep in mind Dick Cheney shot an elderly hunting companion in the face at point blank range with bird shot and he survived. So what good would this be on a zombie?
- incompatible combinations: Sporting shot guns come in a variety of chokes to effect the resulting shot pattern at different ranges, however they will still chamber inappropriate shells. Trying to shoot #1 gauge buck shot through a full choke shotgun would be disastrous.
- poor reload rate: With the exception of a few of the newest tactical shotguns which use removable magazines, the vast majority are not capable of being reloaded very quickly as they must be loaded one shell at a time.
- low magazine capacity: Sporting shotguns camber 2, 3 or 5 cartridges at most (three being the legal limit internationally for migratory bird hunting). Some modern tactical shot guns however can hold as many as 6 to 10 rounds.
* As you can see the best choices here are clearly modern tactical shotguns, but again keep in mind scavenging suitable ammunition will be more difficult.
Hand Guns: When it comes down to it and zombies are coming through the window, or while crawling through very confined spaces while out scavenging, or any other situation where using two hands on your firearm is not possible a good hand gun is your best and possibly last line of defense.
+ Size: Well lets face it it's really the one feature that makes a handgun valuable.
+ Power: Really at close range even the .38 round will be effective enough, but I do concur with Shane that a .40 or .45 is a better choice. After all a bigger boom means less chance of needing to take a second shot. Pistol rounds are not nearly as powerful as rifle rounds, but they will certainly do the job.
+ Magazine Capacity: Semi-automatic pistols are nothing new dating back to the first decade of the 20th century. So while revolvers are still available their limitations in regards to capacity and reload rate are obvious. For that reason I'm not really going to bother with them here. Clip fed Semi -automatic pistols typically hold 12-15 rounds of ammunition and in some cases more. And when your in a close quarters situation multiple zombies are very likely. The more ammunition in your firearm means the less time you have to spend reloading and the greater your chances of getting out alive.
+ Reload rate: Magazine fed pistols can be reloaded very quickly, more quickly than most any type of rifle of shotgun.
- Accuracy: With short barrels and reduced sub-sonic loads, pistols do not have good accuracy at anything but close range combat.
-Availability: Hand guns are the most restricted of firearms requiring the most time and effort to acquire legally.
So there is a primer on firearm selection in part 2 we will look at and discuss some other aspects of firearm selection, such as action type and ammunition. Please feel free to chime in and discuss your views of firearm selection for your zombie plan.
G. Macabre
Friday, May 23, 2008
Public Service Announcement: Making your zombie plan
Welcome to my place of repose here on the river Styx. Yes it's a quiet and peaceful place right now, but here between the living and the dead things can get interesting without a moments notice. Sure it usually starts over there in the land of the dead, but it almost certainly will have repercussions on the living world. It's almost mind boggling that the land of the living is perpetually caught unawares and unprepared. So here are some tips in preparing yourself and your family for the next inevitable Zombie breakout.
1. Know your Zombies: There are essentially three main category of Zombie, one should be able to identify each of these categories if one hopes to be able to effectively survive an outbreak.
Traditional Zombies--Classic or traditional Zombies can be identified by their vacant expression, relatively healthy complexion and robotic behavior.
These zombies are born of Voodoo practice. As such it is important to know they are not infectious and are always under the control of the individual whom is responsible for their creation. If you are facing attack of this type of zombie be warned it is extremely likely such attacks will persist until you find and deal with the voodoo Priest or Priestess who has it in for you. There is good news for you if this is your situation however. First off their numbers will be limited buy the number of recently deceased bodies available to the offended practitioner, the number vulnerable fools whom could be turned into living zombies and the relatively involved spells or "tricks" required to create them. Secondly this class of zombie is awkward and slow moving, making escape through limited confrontation a possibility. This type of zombie may still be an entranced living mortal or a deceased corpse, therefore a simple body blow or serious body wound may incapacitate or dispatch such a zombie, but then again it may not.
It is important to understand that there are relatively few films or accounts dealing with individuals dispatching traditional zombies, so I cannot say with certainty that even the tried and true shot to the head will achieve the desired results. The only certain way to deal with traditional Zombies is by dealing with the conjurer or with fire/incineration.
Modern Zombies--The living dead. First described by George Romero, this variety of Zombie can be easily recognized buy the shambling gait, the vacant expression the pallid gray complexion and the compulsive behavior directed towards attacking and consuming living human flesh. Unlike traditional zombies this variety can be quite vocal although completely incoherent. They do not obey a master rather they simply obey instinctual behavior: kill--eat.
The origins of this category of zombie is not entirely clear, whether it was of extraterrestrial/cosmic or earthly nature, the simple fact is that it is their existence is unintentional and is their behavior is not under intelligent control. Warning highly infectious! Whatever was the initial cause of the recently deceased returning to life, it is of relatively little consequence. Their numbers increase exponentially as any victims which are not consumed quickly succumb to a mysterious illness and upon death become zombies themselves. Although they are slow moving and, like traditional zombies, with some effort an individual may fight through them to escape, death due to infection is an extremely high risk.
Destroying Modern Zombies is relatively straight forward, however limited in options: destroy the brain, separate the brain from the brain-stem or incineration.
Contemporary Zombies: This category included supernatural zombies, pseudo zombies and non-zombies. Not all script writers or directors choose to stick with the rules established for Modern Zombies, and thus we end up with this motley collection of the undead or seemingly- undead, so beware if faced with zombies of this variety.
Because of the variable nature of this type of zombie, they can be more difficult to identify than the former groupings. However it is more often the trend for this type of zombie to be deceased for a greater period of time thus displaying a greater degree of bodily decomposition. Remember that in only a generalization however and does not necessarily apply. For example the non-dead are just that, living beings infected with a disease mimicking a zombie state and thus would show no decomposition or excessively pallid complexion, but are equally deadly and infectious. Unlike Traditional and Modern Zombies, Contemporary Zombies as of recent have been known to move exceedingly fast, so stay on your toes until you are certain of what type of zombie your are dealing with.
Again because the rules have been flaunted so loosely in the past, there is no simple or guaranteed way to dispatch a contemporary zombie. Even incineration of this class has been know to emit dust and smoke that can rain down creating more zombies from long dead corpses. Similarly supernatural zombies may only be susceptible to the destruction of the greater evil and magic that has created them. The majority however respond equally well to severe head trauma in the same manner as Modern Zombies, thus this is the recommended first course of action. The key here is buying yourself enough time to get as far away from them as possible.
2. Making a Plan: One should not live in fear of a zombie outbreak, but simply acknowledge the possibility and prepare accordingly, as one might keep candles, matches and a battery powered radio in event of a power failure or earthquake, or perhaps like one keeps fresh garlic and holy water on hand in case of vampires. Once one accepts the possibility of zombie attack and has an understanding of the various types of zombie, they should quickly outline a basic plan that ideally addresses all three varieties of zombie they may encounter.
3. Has it Happened Before?: Fact is zombie breakouts are usually dealt with within days of the initial outbreak by high ranking officials and military or national guard units. So if your area has not been previously affected a much more short-term rudimentary plan should be sufficient. However outbreaks tend to re-occur and usually the second time can be considerably worse with the possible collapse of civilization. If your area has had a previous outbreak, you should immediately begin outlining a long term and dramatic plan for the eventual second outbreak. Relocation of your residence should be a first consideration (hello Pittsburgh).
4. Location, Location, Location: Densely populated centers are likely to be the worst in the case of modern or contemporary outbreaks, while rural tropical localities are more likely to experience traditional outbreaks. Remote rural Northern communities are likely the last to be effected by a pandemic. In addition to there being a much smaller population to have to fend off, weaponry and ordinance may be more prolific in rural areas and more easily acquired while scavenging.
5. A Safe House: Consider your residence, are you in a place that can be easily defended? How about an escape route? Certainly a place you can readily defend is a good idea, but be careful not to trap yourself in the process. A basement may seem Ideal but what if there are more zombies than you can properly fend off? A staircase is much easier to defend than multiple entrances and windows, so a property with a second story is ideal, as the living dead do not have the mental capacity to scale the side of a building to get to the second floor. Apartment buildings can similarly be defended, however beware the fact you have numerous neighbors all around you who could become infected, making your condo complex a hive of the living dead. A multi story building may not have simple enough means of alternate escape either. Consider this when choosing your high-rise.
6. Weaponry: The ideal weapon to deal with Zombies is a firearm, in that they can be engaged at a distance to reduce the possibility of infection. Different firearms have their advantages and disadvantages. Shotguns have really limited usefulness for entering the skull and damaging the zombie's brain, so while they would be effected against mortal invasion (which is a distinct and real threat), the are not a good choice for zombie protection. Large caliber rifles have tremendous power to remove craniums and are exceedingly accurate, however are limiting at close range. Fully automatic firearms are relatively useless as they do a great job of spreading a lot of lead around, buy only a small percentage of bullets used would hit the required target. Handguns however, are ideal for close range protection, but are less accurate and do not have as powerful cartridges as rifles. All firearms however are limited to the amount of available ammunition and reload rate. My personal weapon of choice is the Lee Enfield rifle. With the renowned speed of the bolt action (hence the mad minute), the ten round magazine, stripper-clip loading and a 17 inch bayonet they are a very formidable weapon.
Other weapons of choice: Chainsaws are very popular and if you happen to have one handy well why not, but in the end they are limited to their fuel and are rather unwieldy. If you are preparing for a secondary outbreak which in all likelihoods will last a while, tools or weapons that best represent a medieval lineage are likely the best choice long term. Examples would be baseball bats, axes or machetes. These will not fail you even it matters the most. But remember in hand to hand combat you are most likely to succeed against one or two individuals rather than against a horde pouring through a door or window which are likely to overwhelm you.
7.Long Term Planning: If your area is likely susceptible to a long term outbreak, then it would be wise to consider how you will acquire other necessities such as food and water, and replenish other supplies when necessary. Again counting on large public outlets and chain-stores, while they may appear attractive are wrought with danger, and might be best avoided unless absolutely necessary. Don't forget that these places are typically loaded with people and this could translate to more zombies, additionally other survivors and looters will have though of such facilities before hand and may be quite aggressive.
8. Other Survivors: Be careful out there. Not every survivor is necessarily going to wish you the best. they may be violent and present as much or greater a risk to your well being that the zombie horde if they become desperate and are otherwise ill prepared.
9. Other Contingencies: A good zombie plan will also prepare you for other contingencies such as home invasion of post apocalyptic holocaust, so once you have your basic plan in place consider how it can be easily modified to suit other conditions and threats. For example stocking a couple silver bullets just in case of werewolves too is a simple extension if you have chosen to have a firearm.
So there you have it follow theses simple steps when formulating your own Zombie Plan and you will likely survive the next zombie outbreak.
Gary D. Macabre
*update* as this post has taken on a life of it's own it would appear, I am adding links to forther related posts: A Further Guide to Zombie Planning - Firearms Part 1 - Firearms Part 2
Additional future zombie guide posts will be linked here as well.
GM
